Level 10 - The Chamber of Rahmut


Quest Giver: The Chamber of Rahmut (not a typo, you get the quest at the entrance)
Level: 10 Party
Patron: The Free Agents (5/10/15)
Length: long
Entry Point: Tomb of the Physician, the small northwestern tomb in the desert
Prereqs: none
Recommended Party: standard
Base Experience: 1,336
Quest Info:
--Creatures: gnolls, hyenas, zombies, ghasts, fire reaver, mummys
--Traps: fire

Walkthrough:

If this is your first wandering desert quest, be sure to speak to Wayfinder Skavyr in the Refuge before you head out.

To start off with, there is only one path. This will lead you through the gnollish infested area of the tomb. It will loop around in U turns, the end of the first will have a mean gnollish shaman.

Then the tomb opens up into the areas still controlled by the undead. First you will see zombies wandering the halls at a crossroads. Left is an optional named, as is Right. The right one is only there occasionally and may have a chest. Straight leads further into the tomb. Once again a crossroads. Right leads to a shrine and a secret door containing a summoning chamber, be careful of the fire jets.. and the Reaver that pops out. There is a chest in here.

Left takes you further in. The hall turns to the right and splits again. In one of these two chambers will be the mummy, who will drop a seal of the physician. This Seal will allow you to bypass one of the Djinn fights in the Tomb of the Wizard King.

Speak to wayfinder Skavyr in the Refuge for an end reward.
End Reward: standard loot list.